Machinima (pronounced [mə.ˈʃiː.nə.mə] or [mə.ˈʃɪ.nə.mə]), a portmanteau of machine cinema or machine animation, is both a collection of associated production techniques and a film genre defined by those techniques. As a production technique, the term concerns the rendering of computer-generated imagery (CGI) using real-time, interactive (game) 3D engines, as opposed to high-end and complex 3D animation software used by professionals. Engines from first person shooter and role-playing simulation video games are typically used. Consequently, the rendering can be done in real-time using PCs (either using the computer of the creator or the viewer), rather than with complex 3D engines using huge render farms. As a film genre, the term refers to movies created by the techniques described above.
Usually, machinima productions are produced using the tools (demo recording, camera angle, level editor, script editor, etc.) and resources (backgrounds, levels, characters, skins, etc.) available in a game. Although the topics are often based on male-oriented shooter scenarios, others have been made with romantic or dramatic topics as well.
Machinima is an example of emergent gameplay, a process of putting game tools to unexpected ends, and of artistic computer game modification. The real-time nature of machinima means that established techniques from traditional film-making can be reapplied in a virtual environment. As a result, production tends to be cheaper and more rapid than in keyframed CGI animation. It can also produce more professional appearing production than is possible with traditional at-home techniques of live video tape, or stop action using live actors, hand drawn animation or toy props.
Hacks
A hacker is often someone who likes to create and modify computer software or computer hardware, including computer programming, administration, and security-related items. A hacker is also someone who modifies electronics, for example, ham radio transceivers, printers or even home sprinkler systems to get extra functionality or performance. The term usually bears strong connotations, but may be either favorable or denigrating depending on cultural context
Video Mash Ups
The video mashup has come of age thanks to the likes of YouTube. This is where videos from multiple sources are edited together into a new video. To date, many of these video mashups have been parodies, but even music mashups are being integrated with them to make combined audio-visual mashups.
Mashup films can be broken down into several predominant styles and tropes. Most of the Mashups found on the internet fall into one category and more or less obey the unwritten rules of that class of film. These categories, are: word associated mashups, which like Danger Mouse’s “Grey Album” unite two disparate source materials by a pun or joke found in the name; transgressive mashups which transgress the sexual norms put forth in a film, often subverting hetero-normative portrayals; and overdubbing mashups, which use the images from a film and replaces the soundtrack with new dialogue or dialogue from another work, which undermines the original narrative
Audio Mash Ups
Mashup, or bootleg, is a musical genre which, in its purest form, consists of the combination (usually by digital means) of the music from one song with the a cappella from another. Typically, the music and vocals belong to completely different genres. At their best, bastard pop songs strive for musical epiphanies that add up to considerably more than the sum of their parts.
Nerd Sculpture
Nerd Sculpture is an emerging genre of Nerd Art where the artist utilizes common characters generally from video games, and creates soft sculptures of them. The sculptures generally utilize previously outdated methods of knitting, and cross-stitch to make new digital looking motifs which are not common to fabric or thread.
Nerd Painting
Nerd Paintings are paintings of classic video games, HTML code, television, and film. By painting these digital images a permanent replica of the original image is made. This negates the way one generally looks at digital media, and forces the viewer to confront the subject matter in a new and interesting light. If you haven’t noticed I make a lot of these paintings, and they are for sale too:)
Chip Music
Chiptune, or chip music, or micromusic is music written in sound formats where all the sounds are synthesized in realtime by a computer or video game console sound chip, instead of using sample-based synthesis. The "golden age" of chiptunes was the mid 1980s to early 1990s, when such sound chips were the most common method for creating music on computers. The restrictions the medium posed forced composers to become very creative when developing their own "electronic sounds". This is due to the early computer sound chips having only simple tone and noise generators imposing limitations on the complexity of the sound. The resultant chiptunes sometimes seem "harsh" or "squeaky" to the unaccustomed listener. Chiptunes are closely related to video game music. The term has also be recently applied to more recent compositions that attempt to recreate the chiptune sound, albeit with more complex technology.
Nerdcore Hip Hop
Nerdcore hip hop, or geeksta rap, is a subgenre of hip hop music that is performed by nerds or geeks, and is characterized by themes and subject matter considered to be of general interest to nerds. Self-described nerdcore musician MC Frontalot coined the term in 2000 in the song "Nerdcore Hiphop". Frontalot, like most nerdcore artists, self-publishes his work and has released much of it for free online. As a niche genre, nerdcore generally holds to the DIY ethic, and has a strong amateur tradition of self-publishing and self-production. The only things required to enter the nerdcore community are a microphone, a computer, and a webserver. No recognized nerdcore albums have ever been released on a major record label, and MP3s, not CDs, are the primary means of distribution
Science Fiction
In the spirit of releasing works of art online for free. There are a handful of writers who release their entire books for download for free. This spits in the face of those who believe that downloading, and file sharing are hurting the major corporations that control them. Instead it has been shown to do just the opposite. Making works available for free on the internet expands readership, and creates a buzz around the book. Not to mention the fact that if an item is free, one will get tons of free links to your website. Cory Doctrow of Boingboing.net is the most well known science fiction writer who releases his work for absolutely nothing online.
Politics
There are many various political struggles which face the online community. One of the most popular was the issue of Net Neutrality. Basically the major telecommunications companies wanted to choke the internet, and privatize it, thus making much of it unavailable. Thankfully a grassroots surge of bloggers, and activists put an end to this but the issue has not yet gone away. Another issue which faces a lot of Nerd Artists are copyright issues since much of their work has been appropriated from mass media. I believe that if we have to watch it, or listen to it, we have the right to react to what we see or hear just as many other artists throughout the years have done.
Electronic Frontier Foundation
The Electronic Frontier Foundation (EFF) is a non-profit advocacy and legal organization based in the United States with the stated purpose of being dedicated to preserving free speech rights such as those protected by the First Amendment to the United States Constitution in the context of today's digital age. Its stated main goal is to educate the press, policymakers and the general public about civil liberties issues related to technology; and to act as a defender of those liberties. The EFF is a membership organization supported by donations and is based in San Francisco, California, with staff members in Toronto, Ontario and Washington, D.C
Robots
For many years now scientists have been making large moving robotic sculptures. While many would say that these objects are being designed for more practical purposes I would propose that many are being made just to be made. Robots for Robots sake. A perfect blend of aesthetics and science
Street Art
There are many different ways that nerd artists have taken their work directly to the streets. These can be anything from stickers, stencils, to led graffiti, to the laser graffiti which was breathtakingly created by the Graffiti Research Laboratories in the Netherlands. I love walking around Prague and seeing the new creative ways that nerdy street teams get their message out to the public in the most straightforward way possible.
Vintage Computers / Classic Video Games
Many Nerd Artists have a general affinity for vintage computers and classic video games. This could be due to the fact that many who are now creating art around this subject matter grew up on these systems, and games. The first generation of gamers and computer users need to find ways to immortalize the digital era in traditional formats. Among the most popular are the Commodore 64 computer as well as Atari, and NES 8 bit games.
Ludology
Like most academic fields, those who study video games often have differing approaches. While scholars use many different theoretical and research frameworks, the two most visible approaches are ludology and narratology.
The term ludology arose within the context of non-electronic games and board games in particular, but gained popularity after it was featured in an article by Gonzalo Frasca in 1999.[1] The name, however, has not yet caught on fully. Major issues being grappled with in the field are questions of narrative and of simulation, and whether or not video games are either, neither, or both.
The narrativists approach video games in the context of what Janet Murray calls "Cyberdrama." That is to say, their major concern is with video games as a storytelling medium, one that arises out of interactive fiction. Murray puts video games in the context of the Holodeck, a fictional piece of technology from Star Trek, arguing for the video game as a medium in which we get to become another person, and to act out in another world.[2] This image of video games certainly recieved early widespread popular support, and forms the basis of films such as Tron, eXistenZ, and The Last Starfighter. But it is also criticized by many academics (such as Espen J. Aarseth) for being better suited to some linear science fiction movies than to analysis of interactive video games with multiple narratives.
For this installment of the "geek of the week" I had the opportunity to ask Goto80 a few questions. I tried to keep the questions as open as possible so those looking for information gearding on how to make chiptune music could get a little help. Better to learn from one of the masters, than to go at it alone.
First go to his myspace page here and load the page. That way you can have some background music while you read:)
NerdArts:What software/hardware do you use in composing your pieces?
Goto80:Mainly JCH's Newplayer for C64, Protracker for Amiga, Renoise for PC and LSDJ for Gameboy.
NerdArts:What was the piece of hardware/software which got you interested in creating chipmusic?
Goto80:I started making music on the Amiga, but more sort of non-bleepy styles and more like slammer-trash-rave-acid. Then I got into making chiptunes on the Amiga, as the chipmod-songs were extremely popular in the Amiga demoscene. A few years later, I realized that the C64 was what I needed to get that nice mix of digital and analogue - pure and dirty.
NerdArts:Advice for those who are starting out. What would you say are the absolute basics that someone would need to start making chipmusic?
Goto80:Well as far as chipmusic in general, there are no basics because there are so many different ways of doing it. If you are gonna get into the purist chiptune stuff - using only old computers, etc, then I guess you need to know how a tracker works, which mostly also means understanding that there's a hexadecimal number system. (instead of just 0-9 there's 0-9 and A-f .. eh, google it) You'd probably want to learn how to transfer files between your lamer-computer and your cool-computer. Anyway - I still believe that trackers are extremely fast and easy to use, just takes a bit of time in the beginning. To get into the idea of tracking, you might want to try Renoise for Mac/PC because it's pretty similar to oldschool trackers only now you can use VST-thingies and blabla.
Personally, I think there's a beauty and a point of using an old computer for music making. Without getting very detailed or pretentious, I believe that using these old machines and programs make you create music that you wouldn't create with anything else. It has unique features and for me a very special feel to it, which can never be simulated or emulated by anything else. The SID-chip of the Commodore 64, with its bugs and unpredictable noises, is like a beast that cannot be tamed. I've started writing a little guide about making C64-musichere:
NerdArts:How do you feel about chipmusic becoming more popular? Do you think it has a chance to go mainstream? What's the current scene like in Sweeden?
Goto80:A lot of people think that the chipmusic scene in Sweden is very big and it is true that there's many people that know about it. But I think that it's the same as with other non-mega-mainstream-music scenes in Sweden - there's a lot of people making it, but there's not a good live music culture in our country. Chip music has already been heard in mainstream music such as Timbaland, Beck, Malcolm McLaren, etc. Using old computers to make music fits well with current trends of DIY and "obsolote" equipment and in a sense that novelty perspective of it is already mainstream, mysteriously formulated by journalists and thinkers. Anyway - as chip music gets more attention in mainstream forums that means more people get into it. The good thing is that all these non-demoscene-nerds that's been getting into it since the year 2000 bring alot of fresh ideas into the music. Early on you might get the feeling that "the others" don't understand "our" scene and blablabla, but personally I've dropped that perspective. :)
NerdArts:Were you classically trained in music or self taught? How has musical structure effected your pieces?
Goto80:I'm self taught and used to have a strong disbelief in rules and theory about music. But I started getting a bit more interested in theories and "models" of music which made me realize new ways of breaking them. :) I'm not all that convinced anymore that a single individual independently can be inventive all through his or her life, and there's alot of people whose music (or art, or whatever) I would appreciate more if they would be more "conscious" in their breaking of rules. Hm, or something. But I guess that's very non-trendy and conservative to say, hehe.
NerdArts:Future plans, projects, tours?
Goto80:I'll be going on a European tour in August and a little tour in Israel in October. I'll keep doing one free MP3-release every month and also I'm working on a CD-album. I will also do music for some incredibly fresh C64-releases, all released at the Big Floppy People party in Sweden in July. I'll have an article published about chip music next year, in Kate Collins' book "From Pac Man to Pop Music" and I hope to be able to spread some more interesting ideas about chip music than just the "hacking videogames retro bleep yeah funny"-thing. Chip music does (still) have a somewhat unique styles when it comes to composing and distributing, and I think that needs to be said. So I hope I can do more talks in the future about this.